Approach

Bold, mischievous and playful. Sam Wilde is an award-winning British artist who crafts unapologetically imaginative fine art patterns packed to the brim with personality and immersive detail.

A master of colour and illustration, Sam's internationally exhibited artworks subvert audiences’ expectations by flipping pattern design on its head with his signature worldbuilding approach to the genre. A feast for the eyes, his hand-drawn worlds redefine the medium for a new generation and are a modern-day marvel to behold.
Sam additionally founded the luxury British interiors, fashion and homeware brand Vespertine as a means to enrich our bodies, homes and spaces with fine art patterns depicting unabashed warmth and eccentricity.

Background

An early affinity with science and mathematics led Sam Wilde to Durham University where he achieved a 2-1 honours BSc in Natural Sciences. Immediately afterwards he embarked on a three-year career in London’s financial sector where he worked as a Raw Materials Trader.
During these years Sam spent his limited time outside of work honing his craft, and without any prior art or design qualifications, went on to achieve a masters in Printed Textiles from the Royal College of Art.
Spotlighted as part of this generation's leading talents, Sam has since been commended for his outstanding artistry having received a Marks & Spencer Fashion Fabric AwardSvenskt Tenn Textile Talent AwardTexSelect Design Futures AwardELLE Decoration British Design AwardSaatchi Art Artists to Collect in 2022 AwardLUXLife Best Artist-Led Homeware Brand Award and a Bloomberg London Architectural Design Grant.
Sam has gone on to collaborate with industry leading brands including Apple, British Airways, John Lewis, Liberty, National Trust, Nvidia, Osborne & Little, Sanderson Design Group, Svenskt Tenn and Trixie Mattel. And has guest lectured at universities which include Buckinghamshire New University, Kingston University and the Royal College of Art.
Sam works across a variety of mediums including animation, ceramics, illustration, oil painting, screen printing and watercolour, and cites his personal experience as a synesthete, video game aesthetics and evolutionary biology as his biggest influences.